Lair

August 31, 2007 | PS3

Lair is a third-person, flight action game. Its unique selling point is dragon combat that seamlessly transitions between aerial and ground battles. This allows the player to control the complete dragon-riding experience and fight in vast, large-scale encounters. As a Senior Designer, I pitched the original game concept and contributed to three levels. Details can be seen below.

Crossing at Dawn

Demon Pass

Maelstrom

Making of Lair