Star Wars Jedi: Fallen Order

November 15, 2019 | PS4, Xbox One, PC

My work on Jedi: Fallen Order’s opening level began almost immediately upon joining Respawn. I created a macro design that taught gameplay mechanics, emphasized world-building and provided Star Wars fantasy fulfillment. With that blueprint I prototyped the majority of the level in pre-production. During production, I took the first half of the level to final shippable quality.

Bracca

Making of Jedi: Fallen Order (documentary)