Resistance: Burning Skies

May 29, 2012 | PS Vita

Resistance: Burning Skies is  a first-person, cover-based shooter. Its point of distinction is being the inaugural FPS on the Playstation Vita – a portable system featuring two analog sticks. The game also adds a cover system to Resistance franchise’s core gameplay. As a Senior Level Designer, I contributed to two levels, details of which can be found below.

Ellis Island

I designed and implemented the fourth mission, Ellis Island. My duties included writing the preliminary plot, laying out the level using Maya and scripting buddy A.I., enemy encounters and narrative events.

Military Ocean Terminal

I also designed and prototyped the boss encounter at the end of the Military Ocean Terminal level.